Sen descrición

Kenneth van Ewijk ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
.idea 7d13269480 Refactor johan branch for compiling with g++ %!s(int64=9) %!d(string=hai) anos
WAVE d5406120c6 Enemy speelt cow! %!s(int64=9) %!d(string=hai) anos
freeglut 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos
models ad30824057 Added Rock world. Updated others %!s(int64=9) %!d(string=hai) anos
openAL b53bcac528 OpenAL Test %!s(int64=9) %!d(string=hai) anos
skyboxes 69561794d8 Reimplemented into newer develop version %!s(int64=9) %!d(string=hai) anos
worlds f93c09a999 rock heeft muziek %!s(int64=9) %!d(string=hai) anos
.gitignore d032021cde Added objects %!s(int64=9) %!d(string=hai) anos
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu %!s(int64=9) %!d(string=hai) anos
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 030a136e8b Working version for linux %!s(int64=9) %!d(string=hai) anos
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors %!s(int64=9) %!d(string=hai) anos
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors %!s(int64=9) %!d(string=hai) anos
Crystal.sln 908786897f Added world loading and other various improvements %!s(int64=9) %!d(string=hai) anos
CrystalPoint.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu %!s(int64=9) %!d(string=hai) anos
CrystalPoint.h 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu %!s(int64=9) %!d(string=hai) anos
CrystalPoint.vcxproj ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
CrystalPoint.vcxproj.filters ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event %!s(int64=9) %!d(string=hai) anos
Enemy.cpp d5406120c6 Enemy speelt cow! %!s(int64=9) %!d(string=hai) anos
Enemy.h d5406120c6 Enemy speelt cow! %!s(int64=9) %!d(string=hai) anos
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy %!s(int64=9) %!d(string=hai) anos
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. %!s(int64=9) %!d(string=hai) anos
HeightMap.cpp 030a136e8b Working version for linux %!s(int64=9) %!d(string=hai) anos
HeightMap.h a4373adc25 Fix image direction / load from JSON %!s(int64=9) %!d(string=hai) anos
Interface.cpp ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors %!s(int64=9) %!d(string=hai) anos
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy %!s(int64=9) %!d(string=hai) anos
LevelObject.h d01efecb0e enemy comes to you when in his radius %!s(int64=9) %!d(string=hai) anos
Main.cpp e081373a45 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
Main.h 7c4ee37867 Johan is love, Johan is life %!s(int64=9) %!d(string=hai) anos
Menu.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu %!s(int64=9) %!d(string=hai) anos
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) %!s(int64=9) %!d(string=hai) anos
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) %!s(int64=9) %!d(string=hai) anos
MenuElement.h 6cf9437620 button is draw by menu %!s(int64=9) %!d(string=hai) anos
Model.cpp ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
Model.h 84fcc346a9 Implement optimised array rendering %!s(int64=9) %!d(string=hai) anos
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) %!s(int64=9) %!d(string=hai) anos
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) %!s(int64=9) %!d(string=hai) anos
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal %!s(int64=9) %!d(string=hai) anos
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal %!s(int64=9) %!d(string=hai) anos
ReadMe.txt 908786897f Added world loading and other various improvements %!s(int64=9) %!d(string=hai) anos
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
Sound.cpp 8cf1b02cf7 Merge branch 'developer' into feature/werkendewav %!s(int64=9) %!d(string=hai) anos
Sound.h 8cf1b02cf7 Merge branch 'developer' into feature/werkendewav %!s(int64=9) %!d(string=hai) anos
SoundSystem.cpp 030a136e8b Working version for linux %!s(int64=9) %!d(string=hai) anos
SoundSystem.h 030a136e8b Working version for linux %!s(int64=9) %!d(string=hai) anos
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text %!s(int64=9) %!d(string=hai) anos
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text %!s(int64=9) %!d(string=hai) anos
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text %!s(int64=9) %!d(string=hai) anos
Util.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text %!s(int64=9) %!d(string=hai) anos
Vector.cpp 4c613b606a Implemented getHeight %!s(int64=9) %!d(string=hai) anos
Vector.h 4c613b606a Implemented getHeight %!s(int64=9) %!d(string=hai) anos
Vertex.cpp 030a136e8b Working version for linux %!s(int64=9) %!d(string=hai) anos
Vertex.h 030a136e8b Working version for linux %!s(int64=9) %!d(string=hai) anos
World.cpp ce2f658b61 Merge branch 'developer' into feature/Menu %!s(int64=9) %!d(string=hai) anos
World.h dba9c581b1 world aangepast %!s(int64=9) %!d(string=hai) anos
WorldHandler.cpp 71801a30f2 player crystals refresh %!s(int64=9) %!d(string=hai) anos
WorldHandler.h 2b0e22d4c9 Added height at location %!s(int64=9) %!d(string=hai) anos
freeglut.dll 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos
json.cpp 7d13269480 Refactor johan branch for compiling with g++ %!s(int64=9) %!d(string=hai) anos
json.h 7d13269480 Refactor johan branch for compiling with g++ %!s(int64=9) %!d(string=hai) anos
stb_image.h 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////