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Dofensmirtsz e48b43faea sodinskjdgnasdgkasdg vor 9 Jahren
.idea 7d13269480 Refactor johan branch for compiling with g++ vor 9 Jahren
WAVE 117010b9fe OpenAl Werkt! en Setup enzo vor 9 Jahren
freeglut 77ac841b8b Project init vor 9 Jahren
models d795e8465c Stones en textures af vor 9 Jahren
openAL b53bcac528 OpenAL Test vor 9 Jahren
skyboxes 69561794d8 Reimplemented into newer develop version vor 9 Jahren
worlds e48b43faea sodinskjdgnasdgkasdg vor 9 Jahren
.gitignore d032021cde Added objects vor 9 Jahren
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ vor 9 Jahren
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors vor 9 Jahren
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors vor 9 Jahren
Crystal.sln 908786897f Added world loading and other various improvements vor 9 Jahren
CrystalPoint.cpp d795e8465c Stones en textures af vor 9 Jahren
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo vor 9 Jahren
CrystalPoint.vcxproj eaa185c90a begin fix van de map vor 9 Jahren
CrystalPoint.vcxproj.filters eaa185c90a begin fix van de map vor 9 Jahren
Cursor.cpp ae80c7a5bf Add health/xp/level interface vor 9 Jahren
Cursor.h ae80c7a5bf Add health/xp/level interface vor 9 Jahren
Enemy.cpp 348b53c027 Added enemy -> brightness skybox vor 9 Jahren
Enemy.h 348b53c027 Added enemy -> brightness skybox vor 9 Jahren
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 9 Jahren
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. vor 9 Jahren
HeightMap.cpp d795e8465c Stones en textures af vor 9 Jahren
HeightMap.h a4373adc25 Fix image direction / load from JSON vor 9 Jahren
Interface.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors vor 9 Jahren
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors vor 9 Jahren
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy vor 9 Jahren
LevelObject.h d01efecb0e enemy comes to you when in his radius vor 9 Jahren
Main.cpp ad30824057 Added Rock world. Updated others vor 9 Jahren
Main.h 7c4ee37867 Johan is love, Johan is life vor 9 Jahren
Model.cpp 56e174ae2f Lord and Savior Johan vor 9 Jahren
Model.h 84fcc346a9 Implement optimised array rendering vor 9 Jahren
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) vor 9 Jahren
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) vor 9 Jahren
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal vor 9 Jahren
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal vor 9 Jahren
ReadMe.txt 908786897f Added world loading and other various improvements vor 9 Jahren
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix vor 9 Jahren
Skybox.h 348b53c027 Added enemy -> brightness skybox vor 9 Jahren
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo vor 9 Jahren
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo vor 9 Jahren
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo vor 9 Jahren
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo vor 9 Jahren
Vector.cpp 4c613b606a Implemented getHeight vor 9 Jahren
Vector.h 4c613b606a Implemented getHeight vor 9 Jahren
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) vor 9 Jahren
Vertex.h 1c59a3bc6f Fix player height (not working with scale) vor 9 Jahren
World.cpp e48b43faea sodinskjdgnasdgkasdg vor 9 Jahren
World.h 348b53c027 Added enemy -> brightness skybox vor 9 Jahren
WorldHandler.cpp 71801a30f2 player crystals refresh vor 9 Jahren
WorldHandler.h 2b0e22d4c9 Added height at location vor 9 Jahren
freeglut.dll 77ac841b8b Project init vor 9 Jahren
json.cpp 7d13269480 Refactor johan branch for compiling with g++ vor 9 Jahren
json.h 7d13269480 Refactor johan branch for compiling with g++ vor 9 Jahren
stb_image.h 77ac841b8b Project init vor 9 Jahren

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////