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Kenneth van Ewijk f80b513d90 Add weapon switching 9 anni fa
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 anni fa
WAVE 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 anni fa
freeglut 77ac841b8b Project init 9 anni fa
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 anni fa
models f80b513d90 Add weapon switching 9 anni fa
openAL b53bcac528 OpenAL Test 9 anni fa
skyboxes 69561794d8 Reimplemented into newer develop version 9 anni fa
worlds 3025fecf94 Load weapons from JSON 9 anni fa
.gitignore d032021cde Added objects 9 anni fa
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 anni fa
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 anni fa
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 anni fa
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 anni fa
Controller.h da0b1f5588 Johan fix 9 anni fa
ControllerHandler.cpp 36dc74a39e Fixed crash at startup, improved walking speed 9 anni fa
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 anni fa
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 anni fa
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 anni fa
Crystal.sln 908786897f Added world loading and other various improvements 9 anni fa
CrystalPoint.cpp f80b513d90 Add weapon switching 9 anni fa
CrystalPoint.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 anni fa
CrystalPoint.vcxproj ec900f7410 Added health+damage to enemy 9 anni fa
CrystalPoint.vcxproj.filters ec900f7410 Added health+damage to enemy 9 anni fa
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 anni fa
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 anni fa
Enemy.cpp ec900f7410 Added health+damage to enemy 9 anni fa
Enemy.h ec900f7410 Added health+damage to enemy 9 anni fa
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 anni fa
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 anni fa
HeightMap.cpp eaeff6ed7d normal smoothing 9 anni fa
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 anni fa
Interface.cpp f80b513d90 Add weapon switching 9 anni fa
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 anni fa
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 anni fa
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 anni fa
Main.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 anni fa
Main.h 7c4ee37867 Johan is love, Johan is life 9 anni fa
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 anni fa
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
MenuElement.h 6cf9437620 button is draw by menu 9 anni fa
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller 9 anni fa
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 anni fa
Player.cpp f80b513d90 Add weapon switching 9 anni fa
Player.h f80b513d90 Add weapon switching 9 anni fa
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 anni fa
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 anni fa
ReadMe.txt 908786897f Added world loading and other various improvements 9 anni fa
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 anni fa
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 anni fa
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 anni fa
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 anni fa
SoundSystem.cpp c91bb5c656 attempt fix 9 anni fa
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 anni fa
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 anni fa
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 anni fa
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 anni fa
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 anni fa
Vector.cpp 4c613b606a Implemented getHeight 9 anni fa
Vector.h 4c613b606a Implemented getHeight 9 anni fa
Vertex.cpp 030a136e8b Working version for linux 9 anni fa
Vertex.h 030a136e8b Working version for linux 9 anni fa
Weapon.cpp f80b513d90 Add weapon switching 9 anni fa
Weapon.h 3025fecf94 Load weapons from JSON 9 anni fa
World.cpp 3025fecf94 Load weapons from JSON 9 anni fa
World.h eadfea9d63 Sound pointers worden gedelete 9 anni fa
WorldHandler.cpp 71801a30f2 player crystals refresh 9 anni fa
WorldHandler.h 2b0e22d4c9 Added height at location 9 anni fa
freeglut.dll 77ac841b8b Project init 9 anni fa
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 anni fa
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 anni fa
stb_image.h 77ac841b8b Project init 9 anni fa
weapons.json f80b513d90 Add weapon switching 9 anni fa

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////