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Dofensmirtsz 2ebff1b3dc dubbel kristal 9 yıl önce
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
WAVE 80f0c33b91 Merge branch 'developer' into feature/loadingscreen 9 yıl önce
freeglut 77ac841b8b Project init 9 yıl önce
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 yıl önce
models 9a31e09bff added trees 9 yıl önce
openAL b53bcac528 OpenAL Test 9 yıl önce
skyboxes 69561794d8 Reimplemented into newer develop version 9 yıl önce
worlds 2ebff1b3dc dubbel kristal 9 yıl önce
.gitignore d032021cde Added objects 9 yıl önce
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 yıl önce
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 yıl önce
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 yıl önce
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 yıl önce
Controller.h da0b1f5588 Johan fix 9 yıl önce
ControllerHandler.cpp 36dc74a39e Fixed crash at startup, improved walking speed 9 yıl önce
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 yıl önce
Crystal.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 yıl önce
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 yıl önce
Crystal.sln 908786897f Added world loading and other various improvements 9 yıl önce
CrystalPoint.cpp d3bde622f0 menu placing right 9 yıl önce
CrystalPoint.h d3bde622f0 menu placing right 9 yıl önce
CrystalPoint.vcxproj 7edbcd4d4d loadingscreen has been draw when loading a world 9 yıl önce
CrystalPoint.vcxproj.filters 7edbcd4d4d loadingscreen has been draw when loading a world 9 yıl önce
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 yıl önce
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 yıl önce
Enemy.cpp 5de58e6f74 Remove circle 9 yıl önce
Enemy.h 9f455be8d6 revert commit 9 yıl önce
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 yıl önce
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 yıl önce
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 yıl önce
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 yıl önce
Interface.cpp f80b513d90 Add weapon switching 9 yıl önce
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 yıl önce
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 yıl önce
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 yıl önce
LoadingScreen.cpp cdd3b962eb texture in loadings screen 9 yıl önce
LoadingScreen.h cdd3b962eb texture in loadings screen 9 yıl önce
Main.cpp 9f455be8d6 revert commit 9 yıl önce
Main.h 7c4ee37867 Johan is love, Johan is life 9 yıl önce
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 yıl önce
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 yıl önce
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 yıl önce
MenuElement.h 6cf9437620 button is draw by menu 9 yıl önce
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller 9 yıl önce
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 yıl önce
Player.cpp 80f0c33b91 Merge branch 'developer' into feature/loadingscreen 9 yıl önce
Player.h f80b513d90 Add weapon switching 9 yıl önce
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 yıl önce
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 yıl önce
ReadMe.txt 908786897f Added world loading and other various improvements 9 yıl önce
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 yıl önce
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 yıl önce
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 yıl önce
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 yıl önce
SoundSystem.cpp c91bb5c656 attempt fix 9 yıl önce
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 yıl önce
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 yıl önce
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 yıl önce
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 yıl önce
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 yıl önce
Vector.cpp 4c613b606a Implemented getHeight 9 yıl önce
Vector.h 4c613b606a Implemented getHeight 9 yıl önce
Vertex.cpp 030a136e8b Working version for linux 9 yıl önce
Vertex.h 030a136e8b Working version for linux 9 yıl önce
Weapon.cpp f80b513d90 Add weapon switching 9 yıl önce
Weapon.h 3025fecf94 Load weapons from JSON 9 yıl önce
World.cpp ec76b4e754 Merge branch 'developer' into FireWorld 9 yıl önce
World.h 7edbcd4d4d loadingscreen has been draw when loading a world 9 yıl önce
WorldHandler.cpp 71801a30f2 player crystals refresh 9 yıl önce
WorldHandler.h 2b0e22d4c9 Added height at location 9 yıl önce
freeglut.dll 77ac841b8b Project init 9 yıl önce
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
stb_image.h 77ac841b8b Project init 9 yıl önce
weapons.json f80b513d90 Add weapon switching 9 yıl önce

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////