Sen descrición

Remco 3a4d11d46d obj testing files %!s(int64=9) %!d(string=hai) anos
freeglut 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos
models 3a4d11d46d obj testing files %!s(int64=9) %!d(string=hai) anos
.gitignore d032021cde Added objects %!s(int64=9) %!d(string=hai) anos
Controller.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
Controller.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
CrystalPoint.sln 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos
CrystalPoint.vcxproj 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
CrystalPoint.vcxproj.filters 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Enemy.cpp 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Enemy.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Header.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Keyboard.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
Keyboard.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
LoadingState.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
LoadingState.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Main.cpp e5664e207d weapons are facing next to the camera %!s(int64=9) %!d(string=hai) anos
MenuState.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
MenuState.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Model.cpp 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Model.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
ModelLoader.cpp 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
ModelLoader.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Mouse.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
Mouse.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Player.cpp e5664e207d weapons are facing next to the camera %!s(int64=9) %!d(string=hai) anos
Player.h e5664e207d weapons are facing next to the camera %!s(int64=9) %!d(string=hai) anos
README.md cf9d88c1e1 Initial commit %!s(int64=9) %!d(string=hai) anos
State.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
State.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
StateHandler.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
StateHandler.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Vector.cpp 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Vector.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
Weapon.cpp e5664e207d weapons are facing next to the camera %!s(int64=9) %!d(string=hai) anos
Weapon.h e5664e207d weapons are facing next to the camera %!s(int64=9) %!d(string=hai) anos
WorldModel.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
WorldModel.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
WorldState.cpp 9769b88156 Project structure %!s(int64=9) %!d(string=hai) anos
WorldState.h 049fb28ffc Added more structure, added abstraction to existing parts %!s(int64=9) %!d(string=hai) anos
freeglut.dll 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos
stb_image.h 77ac841b8b Project init %!s(int64=9) %!d(string=hai) anos

README.md

CrystalPoint

Crystal Point: The Elemental Labyrinth