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Remco 3a4d11d46d obj testing files 10 éve
freeglut 77ac841b8b Project init 10 éve
models 3a4d11d46d obj testing files 10 éve
.gitignore d032021cde Added objects 10 éve
Controller.cpp 9769b88156 Project structure 10 éve
Controller.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
CrystalPoint.sln 77ac841b8b Project init 10 éve
CrystalPoint.vcxproj 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
CrystalPoint.vcxproj.filters 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Enemy.cpp 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Enemy.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Header.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Keyboard.cpp 9769b88156 Project structure 10 éve
Keyboard.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
LoadingState.cpp 9769b88156 Project structure 10 éve
LoadingState.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Main.cpp e5664e207d weapons are facing next to the camera 10 éve
MenuState.cpp 9769b88156 Project structure 10 éve
MenuState.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Model.cpp 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Model.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
ModelLoader.cpp 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
ModelLoader.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Mouse.cpp 9769b88156 Project structure 10 éve
Mouse.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Player.cpp e5664e207d weapons are facing next to the camera 10 éve
Player.h e5664e207d weapons are facing next to the camera 10 éve
README.md cf9d88c1e1 Initial commit 10 éve
State.cpp 9769b88156 Project structure 10 éve
State.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
StateHandler.cpp 9769b88156 Project structure 10 éve
StateHandler.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Vector.cpp 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Vector.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
Weapon.cpp e5664e207d weapons are facing next to the camera 10 éve
Weapon.h e5664e207d weapons are facing next to the camera 10 éve
WorldModel.cpp 9769b88156 Project structure 10 éve
WorldModel.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
WorldState.cpp 9769b88156 Project structure 10 éve
WorldState.h 049fb28ffc Added more structure, added abstraction to existing parts 10 éve
freeglut.dll 77ac841b8b Project init 10 éve
stb_image.h 77ac841b8b Project init 10 éve

README.md

CrystalPoint

Crystal Point: The Elemental Labyrinth