Žiadny popis

Dofensmirtsz f370b5b467 double crystal 9 rokov pred
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
WAVE 80f0c33b91 Merge branch 'developer' into feature/loadingscreen 9 rokov pred
freeglut 77ac841b8b Project init 9 rokov pred
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
models ec76b4e754 Merge branch 'developer' into FireWorld 9 rokov pred
openAL b53bcac528 OpenAL Test 9 rokov pred
skyboxes 69561794d8 Reimplemented into newer develop version 9 rokov pred
worlds f370b5b467 double crystal 9 rokov pred
.gitignore d032021cde Added objects 9 rokov pred
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 rokov pred
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 rokov pred
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Controller.h da0b1f5588 Johan fix 9 rokov pred
ControllerHandler.cpp 36dc74a39e Fixed crash at startup, improved walking speed 9 rokov pred
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Crystal.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 rokov pred
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 rokov pred
Crystal.sln 908786897f Added world loading and other various improvements 9 rokov pred
CrystalPoint.cpp d3bde622f0 menu placing right 9 rokov pred
CrystalPoint.h d3bde622f0 menu placing right 9 rokov pred
CrystalPoint.vcxproj 7edbcd4d4d loadingscreen has been draw when loading a world 9 rokov pred
CrystalPoint.vcxproj.filters 7edbcd4d4d loadingscreen has been draw when loading a world 9 rokov pred
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 rokov pred
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 rokov pred
Enemy.cpp 5de58e6f74 Remove circle 9 rokov pred
Enemy.h 9f455be8d6 revert commit 9 rokov pred
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 rokov pred
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 rokov pred
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 rokov pred
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 rokov pred
Interface.cpp f80b513d90 Add weapon switching 9 rokov pred
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 rokov pred
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 rokov pred
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 rokov pred
LoadingScreen.cpp cdd3b962eb texture in loadings screen 9 rokov pred
LoadingScreen.h cdd3b962eb texture in loadings screen 9 rokov pred
Main.cpp 9f455be8d6 revert commit 9 rokov pred
Main.h 7c4ee37867 Johan is love, Johan is life 9 rokov pred
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 rokov pred
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 rokov pred
MenuElement.h 6cf9437620 button is draw by menu 9 rokov pred
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller 9 rokov pred
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
Player.cpp 80f0c33b91 Merge branch 'developer' into feature/loadingscreen 9 rokov pred
Player.h f80b513d90 Add weapon switching 9 rokov pred
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 rokov pred
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
ReadMe.txt 908786897f Added world loading and other various improvements 9 rokov pred
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 rokov pred
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 rokov pred
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
SoundSystem.cpp c91bb5c656 attempt fix 9 rokov pred
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 rokov pred
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 rokov pred
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 rokov pred
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 rokov pred
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Vector.cpp 4c613b606a Implemented getHeight 9 rokov pred
Vector.h 4c613b606a Implemented getHeight 9 rokov pred
Vertex.cpp 030a136e8b Working version for linux 9 rokov pred
Vertex.h 030a136e8b Working version for linux 9 rokov pred
Weapon.cpp f80b513d90 Add weapon switching 9 rokov pred
Weapon.h 3025fecf94 Load weapons from JSON 9 rokov pred
World.cpp ec76b4e754 Merge branch 'developer' into FireWorld 9 rokov pred
World.h 7edbcd4d4d loadingscreen has been draw when loading a world 9 rokov pred
WorldHandler.cpp 71801a30f2 player crystals refresh 9 rokov pred
WorldHandler.h 2b0e22d4c9 Added height at location 9 rokov pred
freeglut.dll 77ac841b8b Project init 9 rokov pred
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
stb_image.h 77ac841b8b Project init 9 rokov pred
weapons.json f80b513d90 Add weapon switching 9 rokov pred

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////