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Kenneth van Ewijk ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 gadi atpakaļ
freeglut 77ac841b8b Project init 9 gadi atpakaļ
models d01efecb0e enemy comes to you when in his radius 9 gadi atpakaļ
worlds ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
.gitignore d032021cde Added objects 9 gadi atpakaļ
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 gadi atpakaļ
Crystal.sln 908786897f Added world loading and other various improvements 9 gadi atpakaļ
CrystalPoint.cpp ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
CrystalPoint.h ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
CrystalPoint.vcxproj ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
CrystalPoint.vcxproj.filters ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
Cursor.h ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
Enemy.cpp 908786897f Added world loading and other various improvements 9 gadi atpakaļ
Enemy.h 908786897f Added world loading and other various improvements 9 gadi atpakaļ
Entity.cpp 34ea491f39 Remove scale 9 gadi atpakaļ
Entity.h a8415db4ac Added new Johan Code 9 gadi atpakaļ
HeightMap.cpp ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
HeightMap.h 34ea491f39 Remove scale 9 gadi atpakaļ
Interface.cpp ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
Interface.h ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
LevelObject.cpp a8415db4ac Added new Johan Code 9 gadi atpakaļ
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 gadi atpakaļ
Main.cpp ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
Main.h 7c4ee37867 Johan is love, Johan is life 9 gadi atpakaļ
Model.cpp 56e174ae2f Lord and Savior Johan 9 gadi atpakaļ
Model.h 84fcc346a9 Implement optimised array rendering 9 gadi atpakaļ
Player.cpp ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
Player.h ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
ReadMe.txt 908786897f Added world loading and other various improvements 9 gadi atpakaļ
Vector.cpp 4c613b606a Implemented getHeight 9 gadi atpakaļ
Vector.h 4c613b606a Implemented getHeight 9 gadi atpakaļ
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 gadi atpakaļ
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 gadi atpakaļ
World.cpp ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
World.h ae80c7a5bf Add health/xp/level interface 9 gadi atpakaļ
WorldHandler.cpp 2b0e22d4c9 Added height at location 9 gadi atpakaļ
WorldHandler.h 2b0e22d4c9 Added height at location 9 gadi atpakaļ
freeglut.dll 77ac841b8b Project init 9 gadi atpakaļ
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 gadi atpakaļ
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 gadi atpakaļ
stb_image.h 77ac841b8b Project init 9 gadi atpakaļ

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////