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Kenneth van Ewijk ae80c7a5bf Add health/xp/level interface 9 лет назад
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 лет назад
freeglut 77ac841b8b Project init 9 лет назад
models d01efecb0e enemy comes to you when in his radius 9 лет назад
worlds ae80c7a5bf Add health/xp/level interface 9 лет назад
.gitignore d032021cde Added objects 9 лет назад
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 лет назад
Crystal.sln 908786897f Added world loading and other various improvements 9 лет назад
CrystalPoint.cpp ae80c7a5bf Add health/xp/level interface 9 лет назад
CrystalPoint.h ae80c7a5bf Add health/xp/level interface 9 лет назад
CrystalPoint.vcxproj ae80c7a5bf Add health/xp/level interface 9 лет назад
CrystalPoint.vcxproj.filters ae80c7a5bf Add health/xp/level interface 9 лет назад
Cursor.cpp ae80c7a5bf Add health/xp/level interface 9 лет назад
Cursor.h ae80c7a5bf Add health/xp/level interface 9 лет назад
Enemy.cpp 908786897f Added world loading and other various improvements 9 лет назад
Enemy.h 908786897f Added world loading and other various improvements 9 лет назад
Entity.cpp 34ea491f39 Remove scale 9 лет назад
Entity.h a8415db4ac Added new Johan Code 9 лет назад
HeightMap.cpp ae80c7a5bf Add health/xp/level interface 9 лет назад
HeightMap.h 34ea491f39 Remove scale 9 лет назад
Interface.cpp ae80c7a5bf Add health/xp/level interface 9 лет назад
Interface.h ae80c7a5bf Add health/xp/level interface 9 лет назад
LevelObject.cpp a8415db4ac Added new Johan Code 9 лет назад
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 лет назад
Main.cpp ae80c7a5bf Add health/xp/level interface 9 лет назад
Main.h 7c4ee37867 Johan is love, Johan is life 9 лет назад
Model.cpp 56e174ae2f Lord and Savior Johan 9 лет назад
Model.h 84fcc346a9 Implement optimised array rendering 9 лет назад
Player.cpp ae80c7a5bf Add health/xp/level interface 9 лет назад
Player.h ae80c7a5bf Add health/xp/level interface 9 лет назад
ReadMe.txt 908786897f Added world loading and other various improvements 9 лет назад
Vector.cpp 4c613b606a Implemented getHeight 9 лет назад
Vector.h 4c613b606a Implemented getHeight 9 лет назад
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 лет назад
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 лет назад
World.cpp ae80c7a5bf Add health/xp/level interface 9 лет назад
World.h ae80c7a5bf Add health/xp/level interface 9 лет назад
WorldHandler.cpp 2b0e22d4c9 Added height at location 9 лет назад
WorldHandler.h 2b0e22d4c9 Added height at location 9 лет назад
freeglut.dll 77ac841b8b Project init 9 лет назад
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 лет назад
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 лет назад
stb_image.h 77ac841b8b Project init 9 лет назад

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////