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Kenneth van Ewijk 33a61ca2ed Merge pull request #7 from CrystalPointA4/enemy 10 anni fa
.idea 7d13269480 Refactor johan branch for compiling with g++ 10 anni fa
freeglut 77ac841b8b Project init 10 anni fa
models d01efecb0e enemy comes to you when in his radius 10 anni fa
worlds b2fa0bc028 Merge branch 'developer' into enemy 10 anni fa
.gitignore d032021cde Added objects 10 anni fa
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 10 anni fa
CrystalJohan.cpp b2fa0bc028 Merge branch 'developer' into enemy 10 anni fa
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ 10 anni fa
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life 10 anni fa
CrystalJohan.vcxproj b2fa0bc028 Merge branch 'developer' into enemy 10 anni fa
CrystalJohan.vcxproj.filters b2fa0bc028 Merge branch 'developer' into enemy 10 anni fa
Enemy.cpp cf124b3f38 enemy collison added, no jittering anymore 10 anni fa
Enemy.h d01efecb0e enemy comes to you when in his radius 10 anni fa
Entity.cpp 9d3cfa7e2a Merge branch 'developer' into johan 10 anni fa
Entity.h a8415db4ac Added new Johan Code 10 anni fa
HeightMap.cpp 965b54c901 Added heightmap 10 anni fa
HeightMap.h 84fcc346a9 Implement optimised array rendering 10 anni fa
LevelObject.cpp a8415db4ac Added new Johan Code 10 anni fa
LevelObject.h d01efecb0e enemy comes to you when in his radius 10 anni fa
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 anni fa
Main.h 7c4ee37867 Johan is love, Johan is life 10 anni fa
Model.cpp b2fa0bc028 Merge branch 'developer' into enemy 10 anni fa
Model.h 84fcc346a9 Implement optimised array rendering 10 anni fa
Player.cpp d01efecb0e enemy comes to you when in his radius 10 anni fa
Player.h 7d13269480 Refactor johan branch for compiling with g++ 10 anni fa
ReadMe.txt 7c4ee37867 Johan is love, Johan is life 10 anni fa
Singleton.h 7c4ee37867 Johan is love, Johan is life 10 anni fa
Vector.cpp d739141b25 enemys always looking at you when you are the target 10 anni fa
Vector.h d739141b25 enemys always looking at you when you are the target 10 anni fa
Vertex.cpp 84fcc346a9 Implement optimised array rendering 10 anni fa
Vertex.h 84fcc346a9 Implement optimised array rendering 10 anni fa
World.cpp b2fa0bc028 Merge branch 'developer' into enemy 10 anni fa
World.h b2fa0bc028 Merge branch 'developer' into enemy 10 anni fa
freeglut.dll 77ac841b8b Project init 10 anni fa
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 10 anni fa
json.h 7d13269480 Refactor johan branch for compiling with g++ 10 anni fa
stb_image.h 77ac841b8b Project init 10 anni fa

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////