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Kenneth van Ewijk 33a61ca2ed Merge pull request #7 from CrystalPointA4/enemy 9 жил өмнө
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 жил өмнө
freeglut 77ac841b8b Project init 9 жил өмнө
models d01efecb0e enemy comes to you when in his radius 9 жил өмнө
worlds b2fa0bc028 Merge branch 'developer' into enemy 9 жил өмнө
.gitignore d032021cde Added objects 9 жил өмнө
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 жил өмнө
CrystalJohan.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 жил өмнө
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ 9 жил өмнө
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life 9 жил өмнө
CrystalJohan.vcxproj b2fa0bc028 Merge branch 'developer' into enemy 9 жил өмнө
CrystalJohan.vcxproj.filters b2fa0bc028 Merge branch 'developer' into enemy 9 жил өмнө
Enemy.cpp cf124b3f38 enemy collison added, no jittering anymore 9 жил өмнө
Enemy.h d01efecb0e enemy comes to you when in his radius 9 жил өмнө
Entity.cpp 9d3cfa7e2a Merge branch 'developer' into johan 9 жил өмнө
Entity.h a8415db4ac Added new Johan Code 9 жил өмнө
HeightMap.cpp 965b54c901 Added heightmap 9 жил өмнө
HeightMap.h 84fcc346a9 Implement optimised array rendering 9 жил өмнө
LevelObject.cpp a8415db4ac Added new Johan Code 9 жил өмнө
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 жил өмнө
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 жил өмнө
Main.h 7c4ee37867 Johan is love, Johan is life 9 жил өмнө
Model.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 жил өмнө
Model.h 84fcc346a9 Implement optimised array rendering 9 жил өмнө
Player.cpp d01efecb0e enemy comes to you when in his radius 9 жил өмнө
Player.h 7d13269480 Refactor johan branch for compiling with g++ 9 жил өмнө
ReadMe.txt 7c4ee37867 Johan is love, Johan is life 9 жил өмнө
Singleton.h 7c4ee37867 Johan is love, Johan is life 9 жил өмнө
Vector.cpp d739141b25 enemys always looking at you when you are the target 9 жил өмнө
Vector.h d739141b25 enemys always looking at you when you are the target 9 жил өмнө
Vertex.cpp 84fcc346a9 Implement optimised array rendering 9 жил өмнө
Vertex.h 84fcc346a9 Implement optimised array rendering 9 жил өмнө
World.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 жил өмнө
World.h b2fa0bc028 Merge branch 'developer' into enemy 9 жил өмнө
freeglut.dll 77ac841b8b Project init 9 жил өмнө
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 жил өмнө
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 жил өмнө
stb_image.h 77ac841b8b Project init 9 жил өмнө

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////