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Kenneth van Ewijk 33a61ca2ed Merge pull request #7 from CrystalPointA4/enemy 9 yıl önce
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
freeglut 77ac841b8b Project init 9 yıl önce
models d01efecb0e enemy comes to you when in his radius 9 yıl önce
worlds b2fa0bc028 Merge branch 'developer' into enemy 9 yıl önce
.gitignore d032021cde Added objects 9 yıl önce
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
CrystalJohan.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 yıl önce
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life 9 yıl önce
CrystalJohan.vcxproj b2fa0bc028 Merge branch 'developer' into enemy 9 yıl önce
CrystalJohan.vcxproj.filters b2fa0bc028 Merge branch 'developer' into enemy 9 yıl önce
Enemy.cpp cf124b3f38 enemy collison added, no jittering anymore 9 yıl önce
Enemy.h d01efecb0e enemy comes to you when in his radius 9 yıl önce
Entity.cpp 9d3cfa7e2a Merge branch 'developer' into johan 9 yıl önce
Entity.h a8415db4ac Added new Johan Code 9 yıl önce
HeightMap.cpp 965b54c901 Added heightmap 9 yıl önce
HeightMap.h 84fcc346a9 Implement optimised array rendering 9 yıl önce
LevelObject.cpp a8415db4ac Added new Johan Code 9 yıl önce
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 yıl önce
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
Main.h 7c4ee37867 Johan is love, Johan is life 9 yıl önce
Model.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 yıl önce
Model.h 84fcc346a9 Implement optimised array rendering 9 yıl önce
Player.cpp d01efecb0e enemy comes to you when in his radius 9 yıl önce
Player.h 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
ReadMe.txt 7c4ee37867 Johan is love, Johan is life 9 yıl önce
Singleton.h 7c4ee37867 Johan is love, Johan is life 9 yıl önce
Vector.cpp d739141b25 enemys always looking at you when you are the target 9 yıl önce
Vector.h d739141b25 enemys always looking at you when you are the target 9 yıl önce
Vertex.cpp 84fcc346a9 Implement optimised array rendering 9 yıl önce
Vertex.h 84fcc346a9 Implement optimised array rendering 9 yıl önce
World.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 yıl önce
World.h b2fa0bc028 Merge branch 'developer' into enemy 9 yıl önce
freeglut.dll 77ac841b8b Project init 9 yıl önce
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 yıl önce
stb_image.h 77ac841b8b Project init 9 yıl önce

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////