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Kenneth van Ewijk 33a61ca2ed Merge pull request #7 from CrystalPointA4/enemy 9 år sedan
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
freeglut 77ac841b8b Project init 9 år sedan
models d01efecb0e enemy comes to you when in his radius 9 år sedan
worlds b2fa0bc028 Merge branch 'developer' into enemy 9 år sedan
.gitignore d032021cde Added objects 9 år sedan
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
CrystalJohan.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 år sedan
CrystalJohan.h 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
CrystalJohan.sln 7c4ee37867 Johan is love, Johan is life 9 år sedan
CrystalJohan.vcxproj b2fa0bc028 Merge branch 'developer' into enemy 9 år sedan
CrystalJohan.vcxproj.filters b2fa0bc028 Merge branch 'developer' into enemy 9 år sedan
Enemy.cpp cf124b3f38 enemy collison added, no jittering anymore 9 år sedan
Enemy.h d01efecb0e enemy comes to you when in his radius 9 år sedan
Entity.cpp 9d3cfa7e2a Merge branch 'developer' into johan 9 år sedan
Entity.h a8415db4ac Added new Johan Code 9 år sedan
HeightMap.cpp 965b54c901 Added heightmap 9 år sedan
HeightMap.h 84fcc346a9 Implement optimised array rendering 9 år sedan
LevelObject.cpp a8415db4ac Added new Johan Code 9 år sedan
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 år sedan
Main.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
Main.h 7c4ee37867 Johan is love, Johan is life 9 år sedan
Model.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 år sedan
Model.h 84fcc346a9 Implement optimised array rendering 9 år sedan
Player.cpp d01efecb0e enemy comes to you when in his radius 9 år sedan
Player.h 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
ReadMe.txt 7c4ee37867 Johan is love, Johan is life 9 år sedan
Singleton.h 7c4ee37867 Johan is love, Johan is life 9 år sedan
Vector.cpp d739141b25 enemys always looking at you when you are the target 9 år sedan
Vector.h d739141b25 enemys always looking at you when you are the target 9 år sedan
Vertex.cpp 84fcc346a9 Implement optimised array rendering 9 år sedan
Vertex.h 84fcc346a9 Implement optimised array rendering 9 år sedan
World.cpp b2fa0bc028 Merge branch 'developer' into enemy 9 år sedan
World.h b2fa0bc028 Merge branch 'developer' into enemy 9 år sedan
freeglut.dll 77ac841b8b Project init 9 år sedan
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
stb_image.h 77ac841b8b Project init 9 år sedan

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalJohan Project Overview
========================================================================

AppWizard has created this CrystalJohan application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalJohan application.


CrystalJohan.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalJohan.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalJohan.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalJohan.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////