Aucune description

Kenneth van Ewijk 9941b03fdc Windows fix il y a 9 ans
.idea 7d13269480 Refactor johan branch for compiling with g++ il y a 9 ans
WAVE 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
freeglut 77ac841b8b Project init il y a 9 ans
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller il y a 9 ans
models 2c6132ca17 Object files il y a 9 ans
openAL b53bcac528 OpenAL Test il y a 9 ans
skyboxes 69561794d8 Reimplemented into newer develop version il y a 9 ans
worlds 9031873721 fixed ice il y a 9 ans
.gitignore d032021cde Added objects il y a 9 ans
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu il y a 9 ans
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button il y a 9 ans
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller il y a 9 ans
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller il y a 9 ans
Controller.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
ControllerHandler.cpp 9941b03fdc Windows fix il y a 9 ans
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller il y a 9 ans
Crystal.cpp e7c7dbaf39 bugfixes il y a 9 ans
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 il y a 9 ans
Crystal.sln 908786897f Added world loading and other various improvements il y a 9 ans
CrystalPoint.cpp 2230682a85 Added rumble on enemy hit, added try for teleport il y a 9 ans
CrystalPoint.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
CrystalPoint.vcxproj 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
CrystalPoint.vcxproj.filters 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu il y a 9 ans
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event il y a 9 ans
Enemy.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code il y a 9 ans
Enemy.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy il y a 9 ans
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. il y a 9 ans
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 il y a 9 ans
HeightMap.h a4373adc25 Fix image direction / load from JSON il y a 9 ans
Interface.cpp f80b513d90 Add weapon switching il y a 9 ans
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors il y a 9 ans
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy il y a 9 ans
LevelObject.h d01efecb0e enemy comes to you when in his radius il y a 9 ans
Main.cpp 2230682a85 Added rumble on enemy hit, added try for teleport il y a 9 ans
Main.h 7c4ee37867 Johan is love, Johan is life il y a 9 ans
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller il y a 9 ans
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) il y a 9 ans
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) il y a 9 ans
MenuElement.h 6cf9437620 button is draw by menu il y a 9 ans
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller il y a 9 ans
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON il y a 9 ans
Player.cpp a1a0028f5a Merge branch 'developer' into feature/weaponCollision il y a 9 ans
Player.h 2230682a85 Added rumble on enemy hit, added try for teleport il y a 9 ans
Portal.cpp eadfea9d63 Sound pointers worden gedelete il y a 9 ans
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON il y a 9 ans
ReadMe.txt 908786897f Added world loading and other various improvements il y a 9 ans
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu il y a 9 ans
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu il y a 9 ans
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON il y a 9 ans
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON il y a 9 ans
SoundSystem.cpp c91bb5c656 attempt fix il y a 9 ans
SoundSystem.h eadfea9d63 Sound pointers worden gedelete il y a 9 ans
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text il y a 9 ans
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text il y a 9 ans
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text il y a 9 ans
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller il y a 9 ans
Vector.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
Vector.h 4c613b606a Implemented getHeight il y a 9 ans
Vertex.cpp 030a136e8b Working version for linux il y a 9 ans
Vertex.h 030a136e8b Working version for linux il y a 9 ans
Weapon.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code il y a 9 ans
Weapon.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans
World.cpp fd2aadfdf7 Damage bugfix il y a 9 ans
World.h 2230682a85 Added rumble on enemy hit, added try for teleport il y a 9 ans
WorldHandler.cpp 2230682a85 Added rumble on enemy hit, added try for teleport il y a 9 ans
WorldHandler.h 2230682a85 Added rumble on enemy hit, added try for teleport il y a 9 ans
freeglut.dll 77ac841b8b Project init il y a 9 ans
json.cpp 7d13269480 Refactor johan branch for compiling with g++ il y a 9 ans
json.h 7d13269480 Refactor johan branch for compiling with g++ il y a 9 ans
stb_image.h 77ac841b8b Project init il y a 9 ans
weapons.json 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen il y a 9 ans

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////