Žiadny popis

Kenneth van Ewijk 9941b03fdc Windows fix 9 rokov pred
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
WAVE 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
freeglut 77ac841b8b Project init 9 rokov pred
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
models 2c6132ca17 Object files 9 rokov pred
openAL b53bcac528 OpenAL Test 9 rokov pred
skyboxes 69561794d8 Reimplemented into newer develop version 9 rokov pred
worlds 9031873721 fixed ice 9 rokov pred
.gitignore d032021cde Added objects 9 rokov pred
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 rokov pred
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 rokov pred
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Controller.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
ControllerHandler.cpp 9941b03fdc Windows fix 9 rokov pred
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Crystal.cpp e7c7dbaf39 bugfixes 9 rokov pred
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 rokov pred
Crystal.sln 908786897f Added world loading and other various improvements 9 rokov pred
CrystalPoint.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 rokov pred
CrystalPoint.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
CrystalPoint.vcxproj 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
CrystalPoint.vcxproj.filters 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 rokov pred
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 rokov pred
Enemy.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 rokov pred
Enemy.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 rokov pred
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 rokov pred
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 rokov pred
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 rokov pred
Interface.cpp f80b513d90 Add weapon switching 9 rokov pred
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 rokov pred
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 rokov pred
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 rokov pred
Main.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 rokov pred
Main.h 7c4ee37867 Johan is love, Johan is life 9 rokov pred
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 rokov pred
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 rokov pred
MenuElement.h 6cf9437620 button is draw by menu 9 rokov pred
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller 9 rokov pred
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
Player.cpp a1a0028f5a Merge branch 'developer' into feature/weaponCollision 9 rokov pred
Player.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 rokov pred
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 rokov pred
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
ReadMe.txt 908786897f Added world loading and other various improvements 9 rokov pred
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 rokov pred
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 rokov pred
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 rokov pred
SoundSystem.cpp c91bb5c656 attempt fix 9 rokov pred
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 rokov pred
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 rokov pred
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 rokov pred
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 rokov pred
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 rokov pred
Vector.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
Vector.h 4c613b606a Implemented getHeight 9 rokov pred
Vertex.cpp 030a136e8b Working version for linux 9 rokov pred
Vertex.h 030a136e8b Working version for linux 9 rokov pred
Weapon.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 rokov pred
Weapon.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred
World.cpp fd2aadfdf7 Damage bugfix 9 rokov pred
World.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 rokov pred
WorldHandler.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 rokov pred
WorldHandler.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 rokov pred
freeglut.dll 77ac841b8b Project init 9 rokov pred
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 rokov pred
stb_image.h 77ac841b8b Project init 9 rokov pred
weapons.json 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 rokov pred

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////