説明なし

Kenneth van Ewijk 9941b03fdc Windows fix 9 年 前
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
WAVE 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
freeglut 77ac841b8b Project init 9 年 前
lib 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 年 前
models 2c6132ca17 Object files 9 年 前
openAL b53bcac528 OpenAL Test 9 年 前
skyboxes 69561794d8 Reimplemented into newer develop version 9 年 前
worlds 9031873721 fixed ice 9 年 前
.gitignore d032021cde Added objects 9 年 前
Button.cpp 98f3645b6b menu pauses game, able to resume the game. exit game by pause menu 9 年 前
Button.h 7758f2c294 able to give button a funtion pointer, who will be called when clicked on the button 9 年 前
CMakeLists.txt 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 年 前
Controller.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 年 前
Controller.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
ControllerHandler.cpp 9941b03fdc Windows fix 9 年 前
ControllerHandler.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 年 前
Crystal.cpp e7c7dbaf39 bugfixes 9 年 前
Crystal.h 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 年 前
Crystal.sln 908786897f Added world loading and other various improvements 9 年 前
CrystalPoint.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 年 前
CrystalPoint.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
CrystalPoint.vcxproj 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
CrystalPoint.vcxproj.filters 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
Cursor.cpp ce2f658b61 Merge branch 'developer' into feature/Menu 9 年 前
Cursor.h 2e50d11e07 able to click with cursor, button detect clicking event 9 年 前
Enemy.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 年 前
Enemy.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年 前
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年 前
HeightMap.cpp 6306e8abd4 Heightmap fix, texture fix, rotating crystals and enemy height to 0 9 年 前
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 年 前
Interface.cpp f80b513d90 Add weapon switching 9 年 前
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 年 前
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年 前
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 年 前
Main.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 年 前
Main.h 7c4ee37867 Johan is love, Johan is life 9 年 前
Menu.cpp 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 年 前
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
MenuElement.h 6cf9437620 button is draw by menu 9 年 前
Model.cpp 942b068851 Merge branch 'developer' into feature/Controller 9 年 前
Model.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Player.cpp a1a0028f5a Merge branch 'developer' into feature/weaponCollision 9 年 前
Player.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 年 前
Portal.cpp eadfea9d63 Sound pointers worden gedelete 9 年 前
Portal.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
ReadMe.txt 908786897f Added world loading and other various improvements 9 年 前
Skybox.cpp e081373a45 Merge branch 'developer' into feature/Menu 9 年 前
Skybox.h e081373a45 Merge branch 'developer' into feature/Menu 9 年 前
Sound.cpp 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
Sound.h 8700aa90af Bugfixes, added sound to portal and enemy in JSON 9 年 前
SoundSystem.cpp c91bb5c656 attempt fix 9 年 前
SoundSystem.h eadfea9d63 Sound pointers worden gedelete 9 年 前
Text.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年 前
Text.h 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年 前
Util.cpp 8dcee70324 button, text is placed in middle of button, plane is placed behind text 9 年 前
Util.h 3f8623d0bf Merge remote-tracking branch 'origin/developer' into feature/Controller 9 年 前
Vector.cpp 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
Vector.h 4c613b606a Implemented getHeight 9 年 前
Vertex.cpp 030a136e8b Working version for linux 9 年 前
Vertex.h 030a136e8b Working version for linux 9 年 前
Weapon.cpp 1da4dedcea Fixed wrong weapon drawing and removed old hit code 9 年 前
Weapon.h 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前
World.cpp fd2aadfdf7 Damage bugfix 9 年 前
World.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 年 前
WorldHandler.cpp 2230682a85 Added rumble on enemy hit, added try for teleport 9 年 前
WorldHandler.h 2230682a85 Added rumble on enemy hit, added try for teleport 9 年 前
freeglut.dll 77ac841b8b Project init 9 年 前
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
stb_image.h 77ac841b8b Project init 9 年 前
weapons.json 92460b8ca4 Merge pull request #31 from CrystalPointA4/feature/loadingscreen 9 年 前

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////