Aucune description

jancoow 030a136e8b Working version for linux il y a 9 ans
.idea 7d13269480 Refactor johan branch for compiling with g++ il y a 9 ans
WAVE 117010b9fe OpenAl Werkt! en Setup enzo il y a 9 ans
freeglut 77ac841b8b Project init il y a 9 ans
models ad30824057 Added Rock world. Updated others il y a 9 ans
openAL b53bcac528 OpenAL Test il y a 9 ans
skyboxes 69561794d8 Reimplemented into newer develop version il y a 9 ans
worlds ad30824057 Added Rock world. Updated others il y a 9 ans
.gitignore d032021cde Added objects il y a 9 ans
CMakeLists.txt 030a136e8b Working version for linux il y a 9 ans
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors il y a 9 ans
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors il y a 9 ans
Crystal.sln 908786897f Added world loading and other various improvements il y a 9 ans
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo il y a 9 ans
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo il y a 9 ans
CrystalPoint.vcxproj 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal il y a 9 ans
CrystalPoint.vcxproj.filters 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal il y a 9 ans
Cursor.cpp 030a136e8b Working version for linux il y a 9 ans
Cursor.h ae80c7a5bf Add health/xp/level interface il y a 9 ans
Enemy.cpp 348b53c027 Added enemy -> brightness skybox il y a 9 ans
Enemy.h 348b53c027 Added enemy -> brightness skybox il y a 9 ans
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy il y a 9 ans
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. il y a 9 ans
HeightMap.cpp 030a136e8b Working version for linux il y a 9 ans
HeightMap.h a4373adc25 Fix image direction / load from JSON il y a 9 ans
Interface.cpp 030a136e8b Working version for linux il y a 9 ans
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors il y a 9 ans
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy il y a 9 ans
LevelObject.h d01efecb0e enemy comes to you when in his radius il y a 9 ans
Main.cpp ad30824057 Added Rock world. Updated others il y a 9 ans
Main.h 7c4ee37867 Johan is love, Johan is life il y a 9 ans
Model.cpp 030a136e8b Working version for linux il y a 9 ans
Model.h 84fcc346a9 Implement optimised array rendering il y a 9 ans
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) il y a 9 ans
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) il y a 9 ans
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal il y a 9 ans
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal il y a 9 ans
ReadMe.txt 908786897f Added world loading and other various improvements il y a 9 ans
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix il y a 9 ans
Skybox.h 348b53c027 Added enemy -> brightness skybox il y a 9 ans
Sound.cpp 030a136e8b Working version for linux il y a 9 ans
Sound.h 030a136e8b Working version for linux il y a 9 ans
SoundSystem.cpp 030a136e8b Working version for linux il y a 9 ans
SoundSystem.h 030a136e8b Working version for linux il y a 9 ans
Vector.cpp 4c613b606a Implemented getHeight il y a 9 ans
Vector.h 4c613b606a Implemented getHeight il y a 9 ans
Vertex.cpp 030a136e8b Working version for linux il y a 9 ans
Vertex.h 030a136e8b Working version for linux il y a 9 ans
World.cpp 348b53c027 Added enemy -> brightness skybox il y a 9 ans
World.h 348b53c027 Added enemy -> brightness skybox il y a 9 ans
WorldHandler.cpp 71801a30f2 player crystals refresh il y a 9 ans
WorldHandler.h 2b0e22d4c9 Added height at location il y a 9 ans
freeglut.dll 77ac841b8b Project init il y a 9 ans
json.cpp 7d13269480 Refactor johan branch for compiling with g++ il y a 9 ans
json.h 7d13269480 Refactor johan branch for compiling with g++ il y a 9 ans
stb_image.h 77ac841b8b Project init il y a 9 ans

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////