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jancoow 030a136e8b Working version for linux 9 år sedan
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 år sedan
freeglut 77ac841b8b Project init 9 år sedan
models ad30824057 Added Rock world. Updated others 9 år sedan
openAL b53bcac528 OpenAL Test 9 år sedan
skyboxes 69561794d8 Reimplemented into newer develop version 9 år sedan
worlds ad30824057 Added Rock world. Updated others 9 år sedan
.gitignore d032021cde Added objects 9 år sedan
CMakeLists.txt 030a136e8b Working version for linux 9 år sedan
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 år sedan
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 år sedan
Crystal.sln 908786897f Added world loading and other various improvements 9 år sedan
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 år sedan
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo 9 år sedan
CrystalPoint.vcxproj 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 år sedan
CrystalPoint.vcxproj.filters 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 år sedan
Cursor.cpp 030a136e8b Working version for linux 9 år sedan
Cursor.h ae80c7a5bf Add health/xp/level interface 9 år sedan
Enemy.cpp 348b53c027 Added enemy -> brightness skybox 9 år sedan
Enemy.h 348b53c027 Added enemy -> brightness skybox 9 år sedan
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 år sedan
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 år sedan
HeightMap.cpp 030a136e8b Working version for linux 9 år sedan
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 år sedan
Interface.cpp 030a136e8b Working version for linux 9 år sedan
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 år sedan
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 år sedan
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 år sedan
Main.cpp ad30824057 Added Rock world. Updated others 9 år sedan
Main.h 7c4ee37867 Johan is love, Johan is life 9 år sedan
Model.cpp 030a136e8b Working version for linux 9 år sedan
Model.h 84fcc346a9 Implement optimised array rendering 9 år sedan
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 år sedan
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 år sedan
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 år sedan
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 år sedan
ReadMe.txt 908786897f Added world loading and other various improvements 9 år sedan
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix 9 år sedan
Skybox.h 348b53c027 Added enemy -> brightness skybox 9 år sedan
Sound.cpp 030a136e8b Working version for linux 9 år sedan
Sound.h 030a136e8b Working version for linux 9 år sedan
SoundSystem.cpp 030a136e8b Working version for linux 9 år sedan
SoundSystem.h 030a136e8b Working version for linux 9 år sedan
Vector.cpp 4c613b606a Implemented getHeight 9 år sedan
Vector.h 4c613b606a Implemented getHeight 9 år sedan
Vertex.cpp 030a136e8b Working version for linux 9 år sedan
Vertex.h 030a136e8b Working version for linux 9 år sedan
World.cpp 348b53c027 Added enemy -> brightness skybox 9 år sedan
World.h 348b53c027 Added enemy -> brightness skybox 9 år sedan
WorldHandler.cpp 71801a30f2 player crystals refresh 9 år sedan
WorldHandler.h 2b0e22d4c9 Added height at location 9 år sedan
freeglut.dll 77ac841b8b Project init 9 år sedan
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 år sedan
stb_image.h 77ac841b8b Project init 9 år sedan

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////