Nincs leírás

jancoow 030a136e8b Working version for linux 9 éve
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 éve
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
freeglut 77ac841b8b Project init 9 éve
models ad30824057 Added Rock world. Updated others 9 éve
openAL b53bcac528 OpenAL Test 9 éve
skyboxes 69561794d8 Reimplemented into newer develop version 9 éve
worlds ad30824057 Added Rock world. Updated others 9 éve
.gitignore d032021cde Added objects 9 éve
CMakeLists.txt 030a136e8b Working version for linux 9 éve
Crystal.cpp 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 éve
Crystal.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 éve
Crystal.sln 908786897f Added world loading and other various improvements 9 éve
CrystalPoint.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
CrystalPoint.h 117010b9fe OpenAl Werkt! en Setup enzo 9 éve
CrystalPoint.vcxproj 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 éve
CrystalPoint.vcxproj.filters 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 éve
Cursor.cpp 030a136e8b Working version for linux 9 éve
Cursor.h ae80c7a5bf Add health/xp/level interface 9 éve
Enemy.cpp 348b53c027 Added enemy -> brightness skybox 9 éve
Enemy.h 348b53c027 Added enemy -> brightness skybox 9 éve
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 éve
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 éve
HeightMap.cpp 030a136e8b Working version for linux 9 éve
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 éve
Interface.cpp 030a136e8b Working version for linux 9 éve
Interface.h 912a2234a3 crystals will be displayed, when not get with darker icons, when picked up crystals get colors 9 éve
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 éve
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 éve
Main.cpp ad30824057 Added Rock world. Updated others 9 éve
Main.h 7c4ee37867 Johan is love, Johan is life 9 éve
Model.cpp 030a136e8b Working version for linux 9 éve
Model.h 84fcc346a9 Implement optimised array rendering 9 éve
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 éve
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 éve
Portal.cpp 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 éve
Portal.h 0ca94aef4d when collected all crystals it is possible to move to the next level, by stepping in the portal 9 éve
ReadMe.txt 908786897f Added world loading and other various improvements 9 éve
Skybox.cpp 04fd3ac0e3 Skybox brightness hotfix 9 éve
Skybox.h 348b53c027 Added enemy -> brightness skybox 9 éve
Sound.cpp 030a136e8b Working version for linux 9 éve
Sound.h 030a136e8b Working version for linux 9 éve
SoundSystem.cpp 030a136e8b Working version for linux 9 éve
SoundSystem.h 030a136e8b Working version for linux 9 éve
Vector.cpp 4c613b606a Implemented getHeight 9 éve
Vector.h 4c613b606a Implemented getHeight 9 éve
Vertex.cpp 030a136e8b Working version for linux 9 éve
Vertex.h 030a136e8b Working version for linux 9 éve
World.cpp 348b53c027 Added enemy -> brightness skybox 9 éve
World.h 348b53c027 Added enemy -> brightness skybox 9 éve
WorldHandler.cpp 71801a30f2 player crystals refresh 9 éve
WorldHandler.h 2b0e22d4c9 Added height at location 9 éve
freeglut.dll 77ac841b8b Project init 9 éve
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 éve
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 éve
stb_image.h 77ac841b8b Project init 9 éve

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////