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Kenneth van Ewijk ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 anni fa
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 anni fa
freeglut 77ac841b8b Project init 9 anni fa
models 1f3188376a added new model for crystal, not possible to move through crystals 9 anni fa
openAL b53bcac528 OpenAL Test 9 anni fa
skyboxes 69561794d8 Reimplemented into newer develop version 9 anni fa
worlds 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 anni fa
.gitignore d032021cde Added objects 9 anni fa
Button.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Button.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 anni fa
Crystal.cpp 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 anni fa
Crystal.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 anni fa
Crystal.sln 908786897f Added world loading and other various improvements 9 anni fa
CrystalPoint.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
CrystalPoint.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
CrystalPoint.vcxproj ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
CrystalPoint.vcxproj.filters ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Cursor.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Cursor.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Enemy.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 anni fa
Enemy.h 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 anni fa
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 anni fa
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 anni fa
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 anni fa
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 anni fa
Interface.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Interface.h 1164501158 added variables for crystal icons in interface class 9 anni fa
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 anni fa
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 anni fa
Main.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Main.h 7c4ee37867 Johan is love, Johan is life 9 anni fa
Menu.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
MenuElement.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Model.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Model.h 84fcc346a9 Implement optimised array rendering 9 anni fa
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 anni fa
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 anni fa
ReadMe.txt 908786897f Added world loading and other various improvements 9 anni fa
Skybox.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Skybox.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 anni fa
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 anni fa
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 anni fa
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 anni fa
Text.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Text.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Util.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Util.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 anni fa
Vector.cpp 4c613b606a Implemented getHeight 9 anni fa
Vector.h 4c613b606a Implemented getHeight 9 anni fa
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 anni fa
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 anni fa
World.cpp 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 anni fa
World.h 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 anni fa
WorldHandler.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 anni fa
WorldHandler.h 2b0e22d4c9 Added height at location 9 anni fa
freeglut.dll 77ac841b8b Project init 9 anni fa
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 anni fa
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 anni fa
stb_image.h 77ac841b8b Project init 9 anni fa

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////