説明なし

Kenneth van Ewijk ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
.idea 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
WAVE 117010b9fe OpenAl Werkt! en Setup enzo 9 年 前
freeglut 77ac841b8b Project init 9 年 前
models 1f3188376a added new model for crystal, not possible to move through crystals 9 年 前
openAL b53bcac528 OpenAL Test 9 年 前
skyboxes 69561794d8 Reimplemented into newer develop version 9 年 前
worlds 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 年 前
.gitignore d032021cde Added objects 9 年 前
Button.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Button.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
CMakeLists.txt 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
Crystal.cpp 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年 前
Crystal.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年 前
Crystal.sln 908786897f Added world loading and other various improvements 9 年 前
CrystalPoint.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
CrystalPoint.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
CrystalPoint.vcxproj ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
CrystalPoint.vcxproj.filters ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Cursor.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Cursor.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Enemy.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 年 前
Enemy.h 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 年 前
Entity.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年 前
Entity.h 9cfaf07eba optimiasted crystal, entity now has a collide methode, which will be called when an entity collison has with the player. 9 年 前
HeightMap.cpp a4373adc25 Fix image direction / load from JSON 9 年 前
HeightMap.h a4373adc25 Fix image direction / load from JSON 9 年 前
Interface.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Interface.h 1164501158 added variables for crystal icons in interface class 9 年 前
LevelObject.cpp 95ab1879b4 Merge branch 'developer' into enemy 9 年 前
LevelObject.h d01efecb0e enemy comes to you when in his radius 9 年 前
Main.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Main.h 7c4ee37867 Johan is love, Johan is life 9 年 前
Menu.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Menu.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
MenuElement.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
MenuElement.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Model.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Model.h 84fcc346a9 Implement optimised array rendering 9 年 前
Player.cpp 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 年 前
Player.h 881b58138c crystal displayed on interface, with fancy gradient and the most beautifull colors for the crystal :) 9 年 前
ReadMe.txt 908786897f Added world loading and other various improvements 9 年 前
Skybox.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Skybox.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Sound.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 年 前
Sound.h 117010b9fe OpenAl Werkt! en Setup enzo 9 年 前
SoundSystem.cpp 117010b9fe OpenAl Werkt! en Setup enzo 9 年 前
SoundSystem.h 117010b9fe OpenAl Werkt! en Setup enzo 9 年 前
Text.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Text.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Util.cpp ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Util.h ced3ff4462 Attempt implement menu (unresolved symbol error) 9 年 前
Vector.cpp 4c613b606a Implemented getHeight 9 年 前
Vector.h 4c613b606a Implemented getHeight 9 年 前
Vertex.cpp 1c59a3bc6f Fix player height (not working with scale) 9 年 前
Vertex.h 1c59a3bc6f Fix player height (not working with scale) 9 年 前
World.cpp 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 年 前
World.h 0209c8b4e2 Merge pull request #14 from CrystalPointA4/feature/refactor_crystals 9 年 前
WorldHandler.cpp 5c24a34202 Merge branch 'developer' into feature/OpenAL 9 年 前
WorldHandler.h 2b0e22d4c9 Added height at location 9 年 前
freeglut.dll 77ac841b8b Project init 9 年 前
json.cpp 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
json.h 7d13269480 Refactor johan branch for compiling with g++ 9 年 前
stb_image.h 77ac841b8b Project init 9 年 前

ReadMe.txt

========================================================================
CONSOLE APPLICATION : CrystalPoint Project Overview
========================================================================

AppWizard has created this CrystalPoint application for you.

This file contains a summary of what you will find in each of the files that
make up your CrystalPoint application.


CrystalPoint.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CrystalPoint.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CrystalPoint.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CrystalPoint.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////